It is finally complete! Hope you like it.
You may want to watch it here on Newgrounds as well (and look at all my pretty awards).
Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts
Tuesday, May 26, 2009
Monday, May 25, 2009
Animation
I started animating once I've completed most of the environments. It makes it easier to judge the relative size of the drawn character to the background.
As a lot of people have discovered, this animation had little true animation. It was mostly a collection of well-placed key poses. This is one area I need lots of practice on.
The 2D portion of this animation was done entirely in Adobe Flash. I used the brush tool to draw Jack's outline in one color then filled in the outlines.
Some scenes were animated on two's and some were animated on ones. But most of these frame-by-frame animations were minor ones. Like head turns, standing up, turning around, etc.
Most of the animation was motion tweened and this resulted in a couple of 'lazy animations' such as the running inside and outside the temple.
For the ghosts's hypnotic skirt, I used 3DS Max to make a simple animation, export it as .pngs, and used Trace Bitmap on each frame to produce the vector loop.
The particle effects, such as dust and smoke are just a single smoke drawing that has been manipulated with by transforming its scaling and placement.
As a lot of people have discovered, this animation had little true animation. It was mostly a collection of well-placed key poses. This is one area I need lots of practice on.
The 2D portion of this animation was done entirely in Adobe Flash. I used the brush tool to draw Jack's outline in one color then filled in the outlines.
Some scenes were animated on two's and some were animated on ones. But most of these frame-by-frame animations were minor ones. Like head turns, standing up, turning around, etc.
Most of the animation was motion tweened and this resulted in a couple of 'lazy animations' such as the running inside and outside the temple.
For the ghosts's hypnotic skirt, I used 3DS Max to make a simple animation, export it as .pngs, and used Trace Bitmap on each frame to produce the vector loop.
The particle effects, such as dust and smoke are just a single smoke drawing that has been manipulated with by transforming its scaling and placement.
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